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Welcome to Tomb Raider Empire...


IMPORTANT!
99% of the declined deviations is due to SUBMITTING TO THE WRONG FOLDER!
Before you submit, you MUST see this





”For every reason you have to give up and quit I have a reason to win. For every reason you have to stay on the ground after being pushed I have a reason to stand up and kick the one who pushed me.”

Did you know?




:bulletgreen: Lara Croft is in the Guinness Book of Records as the most successful human video game heroine.



:bulletpurple: When the original idea for the first Tomb Raider was formed Lara was an optional second choice character who would be selectable at the start of the adventure as an alternative to the original hairy-chested male character.



:bulletgreen: Lara’s signature pony tail was introduced due to the difficulty of rendering a full head of hair in-game.



:bulletpurple: Lara’s huge belt is used to cover up a point in the model where the polygons moved against each other. Without the belt it tended to glitch and look horrible.



:bulletgreen: Initially dubbed as Laura Cruz, the game’s protagonist was a South American woman with mercenary background. Name “Croft” came from a phone book. Several names were chosen from the book and put on a vote, “Lara Croft” took first place.



:bulletpurple: Sony PlayStation originally rejected the early versions of Tomb Raider asking for “more materials and a better game”. Today many analysts agree that Tomb Raider was significantly responsible for the initial success of the PlayStation platform.



:bulletgreen: The work on the original Tomb Raider game took 18 months and was developed by 6 people.




:bulletpurple: The front of the Derby Studios building where Core Design worked on the game was later used as the front of Croft Manor.



:bulletgreen: If you took all the copies of Tomb Raider that were sold and would pile them one on top of the other you would get a building 27 times higher that the Eiffel Tower.



:bulletpurple: Lady Croft got on the covers of 249 magazines (the number is according to year 2007 statistics).


Rules of the Lady of the house



:bulletgreen:WHAT CAN I SUBMIT?


How and where do I submit?

- To submit a deviation click on „contribute art“ and then in the drop-down menu pick the appropriate folder.

Or visit our gallery and click on the plus (+) next to the folder to add to it.

– Here's a blog to our FOLDERS description and if you have any questions feel free to ask us!

Which is the submission limit?

- Our group is now quite big and we get a bunch of submissions on a daily basis. To prevent flooding in your inboxes the submission limit is now ONE deviation per week!.
Now be extra careful about where you submit because if you choose the wrong folder you will have to wait for a full week to submit again!!

:bulletpink: NUDITY ISSUE :bulletpink:

-Here is a link to our Mature Folder. For more information about the nudity issue read this blog





:bulletred:WHAT CAN'T I SUBMIT?




- Photomanipulations which are based on copyrighted images. For more information and exceptions about this rule please read THIS


- Works in progress (WIPs) if the progress is so little that you practically can't see what the picture is about. Present us only your finest works that you want others to see (like tutorials, walkthroughs and similar)

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- XNALara works that:

:bulletyellow: Contain mods which have nothing to do with Tomb Raider or even go against its nature (E.g. blonde hair, lacy stockings, outfits from other games, etc.) Using a TRU morph for a render doesn't automatically make it TR related.

:bulletyellow: Don't show time and effort from the artist. Anyone can create an image just by using a few clicks and call it a day. Make sure your pictures have a good concept, background, pose – anything that makes it interesting and appealing to the viewer.

:bulletyellow: We do not accept models as separate downloadable items, they need to be used in a render.

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- Poor documentation – meaning bad scans and photos of your drawings, doodles on lined paper, etc.


- Submitting to the wrong folder – if you accidentally submit to the wrong folder, please withdraw the deviation and submit to the correct folder. Otherwise we will decline your submission. Please note that such folders as Digital, Traditional and Comics have subfolders. You submit to one of the subfolders only, not to the main ones.

- Few versions of one and the same artwork. Please choose the one you like the best and submit it to the group.


The best places to be raided on the net!





TOMB RAIDER TOP 3 WEB SITES



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SOCIAL NETWORKS’ RAIDING







Treasure Vault







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Solutions for the 5th Challenge Game

Journal Entry: Wed Mar 5, 2014, 3:15 AM
Skin by pjuk

-
Hover the titles to view solutions


Dear raiders,

So here are the solutions for the 5th Challenge Game you've patiently been waiting for. Congrats everyone for trying so hard, and all of you who managed to crack the final code, even if it was too late for the prize :D

The solutions are backed up with visual explanations. The easiest way to enlarge an image is to right-click and open in new tab, as they're all outgoing links.


SOLUTIONS



Prague

You were presented with 4 old pages of a dictionary book, and one page with symbols along with their meanings (where you could notice a repeated pattern of 2 numbers appearing).

The task was to connect each symbol with its belonging page, and then use the 'row-word' number scheme to track the word you need :



Helpful insight – Lara's thoughts reveal that the book was coded after it's already been written. Hence, you were supposed to look for something which had been applied to the book additionally (scratches, stains, etc). Also, we chose dictionary pages for our text as it just contains information about random words and was supposed to stop you from actually reading and finding meaning in any of it.

Password: Perun



St. Petersburg

You're in an art gallery and your only clue is a scribbled symbol-shape you've found on a piece of paper next to a wall with some of the exhibited masterpieces. The scribble was actually an outline that 4 of the paintings created when combined together:



Each painting was marked with an exhibit item number, and for your password you had to combine those numbers in the order of aligned paintings, starting from top left to bottom right.

Helpful insight – as it was harder to notice how the paintings would align perfectly to form such shape due to size differences, your archive contained each of the paintings as separate files in correct scale for combining. Also, the symbol scribble had a cross-section to make it easier for you to conclude that the 4 corners of paintings create it.

Password: 7489237889804238



Jerusalem

You're presented with an image of a  game-board with colored horsemen figurines, and a bunch of scattered books with someone's research leftovers – a paper with written down clues (famine, war, death, plague, bible, revelation) – for someone who may be acquinted with it, the illustration next to it was Albrecht Dürer's illustration of the Four horsemen of the apocalypse.

All of those clues were enough for you to conclude to research them a little, unless of course, you didn't have to.

In Lara's journal you find that she wrote down how each of the horsemen figurines has a belonging number.

Your first task is to, of course, eliminate all the unnecessary horsemen and their numbers out of the game as the four horsemen of the apocalypse come in these:

Famine – Black
Death - White
Plague – Green (pale)
War – Red


Now that you've got your numbers from the colors you need, you also need to align them somehow for your password. You were supposed to alphabetically arrange them by their meanings: Death, Famine, Plague, War (D,F,P,W).

(We apologize for possibly disadvantaging the players who didn't possess any knowledge of those, but the four horsemen today aren't just a biblical story, they've somehow become a part of popular culture through films, novels and even music. To sum things up, it was assumable you at least heard about them, which was enough to make you google it. Each time when announcing our games we point out that they may contain knowledge of different aspects and spheres in life).

Password: 83874720





Paris

In this level you were presented with a paper with written down symbols and their number equivalents. You're in an office room and you need to search for a connection in it.

As the room is cluttered with all sort of objects, decorations and thingamabobs, there was surely one item that was well hidden, but caught your eye, just because. The clocks showing time in different time zones. It was small enough not to distinct which places exactly, to stop you from researching those, but big enough to show the only thing you needed to look at – the clock pointers.

The task was to notice how the symbols resemble the clock pointers by their structure, and also point in those same directions. Once you find the symbols, all you need is their number equivalent and you get your 4-digit password:






Helpful insight - As it would have been way too easy to just mark down the time the clocks were showing, it would also make the symbols sheet completely unnecessary.  That idea was to be eliminated instantly! Also, the room was filled with items which didn't show any relevance, patterns or clear enough visibility to connect it with the symbols. The clocks were logically your only resort, and your task was to just figure out what those pointers have to do with the symbols.

Password:  3465


Final level – the Map

After collecting and combining all 4 map pieces from the previous levels, you now finally have all of the codes written down on them for you  to proceed. The cypher worked on this principle: Each letter of the alphabet was represented by its order (A being 1, B being 2, etc) – take number 1, duplicate it and flip it – you get a symbol:



In order to differentiate single digit numbers like 1 and 9 from a number 19, all of the numbers were underlined accordingly (short line or long line).

Once decoded into alphabet letters you get the following verses:

You found the map of this great realm
Ruled by a lady with the scroll
Above her are words, towards them helm
For their initials are your goal


What the map actually represented was our group! Each of the places sketched onto it were in the same order and meaning as our group's layout:


The gates of the realm – an entrance, our Introductory widget
The Square – a place where people meet, discuss and share news – our Blog area
Castle of the Jade dragon – our Did you know widget, with a painting of Lara holding the Jade dragon secret from TR2
Sanctuary of the 5 Elders - our widget with the 5 famous Tomb Raider artists, which worked on the actual character, comics, etc.
The Law Institute - Our Rules area
The Creators' Residence - the Admins widget
The Harbour - where you can travel to explore the outside world – our Top 3 TR websites and social networking widget
Allies - Affiliates
Treasure vault - Our actual Treasure vault widget
Forum - Comments section

Some of these may be a little hard to catch on, but nonetheless, since there are so many of them to pick from,  it's easy to make the connection :)

Once you know where to look, the verses literally tell you what to do – Take the initials from the name of our Rules widget (Rules of the Lady of the house), to get your final password!

Password: RotLoth



That's it :la: Hope you guys had fun, thank you all for participating, congrats once more to laydiKroft for winning. See you all for our next game! Until then, happy raiding :salute: :heart:





:icontomb-raider-empire:

More Journal Entries

Famous Tomb Raider Artists here, on dA





Toby Gard is an English computer game character designer and consultant famous for creating iconic video game character Lara Croft. Originally employed at Core Design, Toby designed the original Tomb Raider video game released in 1995 along with the character Lara Croft. His work on the game included building and animating most of the game's characters (including Lara), animating the in-game cutscenes, storyboarding the FMVs, and managing the level designers.



Andy Park is a famous comic book artist, illustrator and conceptual artist working in the entertainment industry over 14 years. He’s collaborated with such famous studios as Dreamworks, Lucasart, EA, Activision and many more. Andy was pencil artist of Tomb Raider comic books from issue #1 till #20 (1999-2001). The visual image of Lara he has created remains the most favourite one among fans. Andy became a huge inspiration for many people and when looking at TR fanart the most common phrase to read is “Inspired by Andy Park style”.



Adam Hughes is an American comic book artist who has worked for companies such as DC Comics, Marvel Comics, Dark Horse Comics, Lucasfilm, Warner Bros. He is most commonly known for his stylized renderings of women, super heroines, damsels in distress, figures in fantasy. Adam provided cover art on Tomb Raider from Top Cow Comics.




Joe Jusko is an American artist known for his realistic, highly detailed painted fantasy, pin-up, and cover illustrations, mainly in the comic book industry. Jusko painted the 1992 Marvel Masterpieces trading cards, the popularity of which has been credited with initiating the painted trading card boom of the 1990s. His fully painted graphic novel Tomb Raider: The Greatest Treasure of All won a Certificate of Merit from the Society of Illustrators.



Randy Green worked for several advertising agencies as an Artist/Art Director while dabbling in comics on the side. During this period he mostly collaborated with Dark Horse and Image before pursuing comic book art full-time and producing content for Marvel, DC Comics, and others. Top Cow’s Witchblade was Randy’s first extended run on a title and opened the doors to many other opportunities, including contributions to Tomb Raider and a creator-owned title – Dollz – which he hopes to return to in the future.



Admins

Founder


:iconpencil-stencil: :iconaida-art:


Alister


:iconorphen5:

Affiliates

:icontombraidercosplay::icontombraiders::iconmasseffectlegion::icongame-art-hq::iconkainefanclub::icontomb-raider-groupies::iconvincentyuffiefan::icontombraidercorefans::icontomb-raider-elite::iconart-of-tombraider:

Comments


Add a Comment:
 
:iconsorcelly:
Sorcelly 5 days ago   General Artist
thanks for the invitation love the group! La la la la 
Reply
:iconaida-art:
Aida-Art 3 days ago  Hobbyist Digital Artist
You're most welcome, happy to have you! Happy raiding! :la:
Reply
:iconsorcelly:
Sorcelly 2 days ago   General Artist
thank you! :D
Reply
:iconaliciacroft:
AliciaCroft Mar 15, 2014  Hobbyist Digital Artist
Thanks a los for inviting me to the group! :-) really fan of tomb raider
Reply
:iconaida-art:
Aida-Art Mar 21, 2014  Hobbyist Digital Artist
Hey! We're super happy to have you with us. Thanks a lot for joining and happy raiding! :la: :hug:
Reply
:iconithinkiwasinheaven:
IthinkIwasInHeaven Mar 15, 2014  Student General Artist
Hi, thank you for inviting me to your group!! ^_^
Reply
:iconaida-art:
Aida-Art Mar 15, 2014  Hobbyist Digital Artist
Hi there! Glad to have you with us, thanks a lot for joining and have fun here :hug:
Reply
:iconithinkiwasinheaven:
IthinkIwasInHeaven Mar 15, 2014  Student General Artist
Thank youu! :hug:
Reply
:icondraaket:
DraakeT Mar 15, 2014  Hobbyist General Artist
:salute: 
Reply
:iconaida-art:
Aida-Art Mar 15, 2014  Hobbyist Digital Artist
Happy raiding in the group! :salute:
Reply
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